<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>/empera/ — Coding is fine.</title><description>Coding is fine, Traveling, Coding, Game Design, Mental Health, Archive, Textile, Computers</description><link>https://blogsite-8up.pages.dev/</link><language>en</language><item><title>Why Do All Websites Look the Same?</title><link>https://blogsite-8up.pages.dev/blog/why-do-all-websites-look-the-same-design-patterns-and-the-lazy-brain/</link><guid isPermaLink="true">https://blogsite-8up.pages.dev/blog/why-do-all-websites-look-the-same-design-patterns-and-the-lazy-brain/</guid><description>Why do some people follow a common design that everyone already knows, while others add a very special, niche design to their art or their website and go a completely different way? What I write here looks at the big picture, but our real topic is building websites.</description><pubDate>Sat, 25 Jul 2026 00:00:00 GMT</pubDate><category>design</category><category>Website Design</category><category>Common Design</category><category>Niche Design</category><category>Website</category><category>Websites</category><category>Design</category><category>Pattern Recognition</category><category>Human Visual</category></item><item><title>Combat Design: How to Make a Fight Feel Good</title><link>https://blogsite-8up.pages.dev/blog/combat-design-how-to-make-a-fight-feel-good/</link><guid isPermaLink="true">https://blogsite-8up.pages.dev/blog/combat-design-how-to-make-a-fight-feel-good/</guid><description>Combat is one of the most important mechanics in games. Some games don&apos;t even have combat and still become huge hits — but if your game does have combat, it can go two ways. It can carry the whole experience, or it can quietly ruin it. Combat is a double-edged sword.</description><pubDate>Tue, 21 Jul 2026 00:00:00 GMT</pubDate><category>gamedesign</category><category>how to make good combat</category><category>how to make melee combat</category><category>how to make a game</category><category>how to write a fight scene</category><category>how to make a game in unity</category><category>combat design</category><category>combat feel</category><category>good game design</category><category>how to draw battle scenes</category><category>level design</category></item><item><title>Optimizing tick time in Minecraft</title><link>https://blogsite-8up.pages.dev/blog/optimizing-tick-time-in-minecraft/</link><guid isPermaLink="true">https://blogsite-8up.pages.dev/blog/optimizing-tick-time-in-minecraft/</guid><description>When I first started making Minecraft plugins, the tick loop wasn&apos;t something I really needed. The code I wrote usually didn&apos;t run inside the tick loop — it was mostly command-based stuff. But once I started building minigames and things like that, I realized something: optimizing tick time was a nightmare. I just couldn&apos;t do it properly. Sure, the plugin I wrote worked &quot;well enough,&quot; but I always felt like *you&apos;d be better off writing this in another language*. The thing is, tick time follows a simple, almost arithmetic line. Once you see that line and write your code with it in mind, you end up getting way better performance than you expected. That&apos;s what this post is about.</description><pubDate>Mon, 20 Jul 2026 00:00:00 GMT</pubDate><category>minecraft</category><category>coding</category><category>java</category><category>minecraft optimization</category><category>minecraft optimization mods</category><category>minecraft mods optimization</category><category>minecraft server optimization</category><category>server optimization minecraft</category><category>minecraft fabric server optimization</category><category>minecraft plugin</category><category>minecraft plugin tutorial</category><category>minecraft plugins</category><category>minecraft plugin chunky</category><category>best minecraft plugins</category><category>what is tick speed in minecraft</category><category>minecraft chunky plugin</category><category>bukkit minecraft plugins</category><category>minecraft chunky plugin tutorial</category></item><item><title>Why Gen Z Stay Jobless</title><link>https://blogsite-8up.pages.dev/blog/why-gen-z-stay-jobless/</link><guid isPermaLink="true">https://blogsite-8up.pages.dev/blog/why-gen-z-stay-jobless/</guid><description>I am part of Gen Z. My ideas here are probably weaker than the work of big researchers, or of people who go outside and run real surveys. But I still have my own views about my country and about the world. This is a piece about why people like us can&apos;t find jobs, why we don&apos;t like the jobs that are open, how work is organized, and how resources are spent on people. Why can&apos;t we find work? And why are we so picky about it?</description><pubDate>Sun, 19 Jul 2026 00:00:00 GMT</pubDate><category>life</category><category>gen z job crisis</category><category>career advice for gen z</category><category>gen z career crisis</category><category>life advice</category><category>gen z jobs</category><category>why gen z changes jobs</category><category>genz entry level job crisis</category><category>artificial intelligence jobs</category><category>gen z work ethic</category><category>gen z workplace</category><category>gen z job</category><category>gen z work</category><category>gen z in the workplace</category><category>gen z working</category><category>gen z job market</category><category>gen z work habits</category><category>gen z remote work</category><category>gen z work culture</category><category>job crisis</category><category>gen z lazy</category><category>gen z can&apos;t find a job</category><category>gen z is lazy</category><category>job market crisis</category><category>gen z</category><category>gen z unemployment simulator</category><category>cost of living crisis</category></item><item><title>Japan Trip: My Osaka Experience</title><link>https://blogsite-8up.pages.dev/blog/japan-trip-my-osaka-experience/</link><guid isPermaLink="true">https://blogsite-8up.pages.dev/blog/japan-trip-my-osaka-experience/</guid><description>I stayed in Japan for almost two weeks. While most things I saw on the internet were true, I think some of them were wrong. This post will be entirely about my trip to Japan.</description><pubDate>Thu, 25 Dec 2025 00:00:00 GMT</pubDate><category>travel</category><category>osaka trip</category><category>japan travel guide</category><category>osaka food tour</category><category>universal studios japan</category><category>osaka street food guide</category><category>shinsekai osaka attractions</category><category>osaka castle visit</category><category>osaka local cuisine</category><category>japan sightseeing osaka</category><category>osaka travel tips</category><category>japan theme parks</category><category>food lovers japan</category><category>best things to do osaka</category><category>japan cultural tour</category></item><item><title>Understanding E-sports Games</title><link>https://blogsite-8up.pages.dev/blog/understanding-esports-games/</link><guid isPermaLink="true">https://blogsite-8up.pages.dev/blog/understanding-esports-games/</guid><description>Space Invaders is a 1978 shoot &apos;em up video game developed and published by Taito for arcades. Space Invaders was the earliest large-scale video game competition held by Atari in 1980. It was the first known esports tournament with 10,000 participants across the United States. Nowadays, a lot of people play games for esports. Some games are even published only for the esports side of the sector. But “Why do people play unbalanced games when it comes to esports?”</description><pubDate>Thu, 04 Sep 2025 00:00:00 GMT</pubDate><category>gamedesign</category><category>esports</category><category>esports game design</category><category>competitive gaming</category><category>game development</category><category>esports mechanics</category><category>game balancing</category><category>multiplayer game design</category><category>esports industry</category><category>game design principles</category><category>esports tournaments</category><category>game optimization</category><category>player engagement</category><category>esports strategy</category><category>game ui/ux</category><category>esports community</category><category>game testing</category></item></channel></rss>